3D Artist & Game Designer
Design by David Espada
MY STORY
Professional Studies :
[ May 2012 / Sep-2013 ] [ CICE ]
Professional Master on Organic Models in Zbrush and Digital Sculpture.
(Study Grant)
- Study of anatomy before modeling.(Zbrush 4R5)
- Character modeling following anatomy references.
- Retopology on Zbrush.
- Detail character with alphas on high poly.
- Texturing character with polypaint.
- In-depth study of all options in Zbrush4R5, 3dsMax 2014 and Mudbox 2014.
- Study of how to make a retopology for videogames or cinematics models.
- Modeling enviroment for characters on 3sMax on high resolution, export to Zbrush and detail it.
- Introduction in Maya 2014.
[ Nov-2010 / April 2011 ] [ CICE ]
Professional Master on 3D Design and Videogames Production.
- Game Design, Level Design, NPC AI Design,
Producction, Marketing.
- Modeling in low and high poly ( Videogames).
- Enviroment modeling and texturing - 3ds Max
- Character modeling and texturing - Zbrush3
- Character rigging and animation - 3ds Max
- Integration in Unreal Engine, Kismet, Materials
Static Mesh, Skeletal Mesh, Particle effects,
Lights, Physics, Cinematics and make build.